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- #Hyper sonic sprites sonic 3 how to
- #Hyper sonic sprites sonic 3 full
- #Hyper sonic sprites sonic 3 mods
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#Hyper sonic sprites sonic 3 how to
For more details on how the standing animation works, check the How to customize standing animations.txt file included in the Separate Super and Hyper Themes mod folder. The speed of the animation will remain the same depending on the frame count and cannot be changed. As of v1.3.0, these can be disabled in the in-game mod settings. In addition, as of v1.2.0, the standing animation for each character is customizable, including the number of frames the animation uses. Tails' default standing sprites include him blinking (more frequently than he normally would).The palettes on the Drop Dash & Peel-Out sprites have been changed to reflect the Super Sonic palette.Sonic's Super/Hyper Peel-out sprites are edits of the vanilla peel-out sprites.Sonic's walking sprites include a version of the restored missing frame (made from the ledge animation).
#Hyper sonic sprites sonic 3 full
Tails' spritesheets now include the full Sonic & Tails palette instead of only the colors used in Tails' sprites.This is done only through sprite modding. Hyper Sonic's eyes have been edited to be red to better show off the mod.All the template files are the vanilla files you'd find in a Sonic 3 AIR's documentation folder, with some exceptions: Tails' tails also have separate sprites for Super/Hyper (templates also included). Since Super Sonic already has his own sprites, only files for Hyper Sonic, Super Tails, Hyper Tails, Super Knuckles, and Hyper Knuckles are included. Making sprites for this mod:To make sprites for this mod, use the template files included in the sprites folder as you would with a normal sprite mod. Preview versions of the game (including the mobile, web, etc.This may change if someone makes a spritesheet specifically for this mod, but until then no sprites. Again, the mod only comes with template sprites.This mod should be compatible with the Characters Go Super Then Hyper mod by BlueStreak, as well as my Separate Super and Hyper Themes mod.This means that Hyper Sonic uses Super Sonic's animations, while Super/Hyper Tails/Knuckles use their base form animations. The mod simply swaps which sprites are used to render the character and no new animations were added (this may change at some point depending on requests, feasibility, and how it'd affect mod compatibility).
#Hyper sonic sprites sonic 3 download
The standing animations part of the mod is included in the download as a separate mod. As of v1.2.0, this mod also adds a unique Super Peel-Out animation to Super and Hyper Sonic, and also supports custom standing animations (including a version of the missing frame).
#Hyper sonic sprites sonic 3 mods
This mod contains no real sprites (except for some template spritesheets to be used for sprite modding), and is meant to be used with other mods that come with their own sprites. Overview:This mod adds support for separate Super/Hyper sprites, including adding Super/Hyper sprites support for Tails and Knuckles. Reorganized the logic for choosing sprites Restored "the missing frame" on Super/Hyper Sonic's animation** Included as a separate mod.Īdded a guide on how to customize the standing animation Super/Hyper Sonic/Tails/Knuckles now have standing animations (replacing their idle animations when active). Standing animations for each character can now be modded! Super/Hyper Sonic now have Super Peel-Out sprites*. Note that the custom standing animation feature allows you to add the "missing frame", allowing you to have both animations at once. If you prefer the missing frame restoration to the two-frame ducking animation, you should give mods that include the missing frame fix a higher priority. This also means that mods no longer need to include sprites for both Super and Hyper forms, as the Hyper forms will use the sprites of the Super forms when they aren't found.Īlso, since Super/Hyper Sonic's two-frame ducking animation almost certainly uses the same method as mrgrassman's "missing frame" restoration, the two features cannot both be enabled at the same time. These changes mean that Hyper Sonic will now use the Sonic 3 Complete sprites if the mod's installed (to achieve this effect, just disable the template sprites mod). With the separation of the template sprites from the mod and the changes to how the sprites are rendered, compatibility with sprite mods should be improved drastically.